![]() those T7's and have VERY different experience same game, same player, but the ship is acting like a crutch. The ironic thing is what is called, 'Dumbing down,' actually would make the game harder and more skills based right now someone can hide behind tiers and certain ships/skills combos to negate any personal failings in ability for example I can play the Iowa, sure, and face T7 DD's and still potentially get blown out, or I can play the Missouri vs. WG is doing quite a few changes for the dumbing down of the game, yet in the end whatever makes them money will pass. This wouldn't serve a FTP/PTW game as well, but from a balance standpoint it actually makes A LOT of sense as it allows a variety of equipment to exist without also tying experience to BETTER equipment.Īt that point I personally have stopped concerning myself with this. Imagine if they had inverted the progression, which btw MAKES sense to do from a balance standpoint, so that new players start at T10, and as you get experience you get older and older ships that are less and less capable, requiring the *better* more experienced players to play harder. ![]() ![]() Of that era, the most famous, 'admired ships are often the LAST ones of their respective nations to build/design in that WWI/WWII era fashion DM's, Iowa's, Essex/Midway, KGV, Bismarck (H-Class for some), so of course people are going to want to get to the end of the line. ![]() ![]() The lower tier progression is too fast.on top of that people skip far ahead before they are ready.īecause it's a historically inspired game and who the hell DREAMS of driving a Omaha class cruiser? I love me some British BB's but if I had started new after they came out it wouldn't have been the Tiers III to VI that I DESPERATELY wanted to play. ![]()
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